Microsoft's eagerly awaited new Xbox video game console is almost here, and you can shell out $500 (£450, AU$749) for thenow that preorders have started. Or, you might decide to save a couple hundred and opt for the lesser -- but still very appealing-- . We now have a clearer picture of what to expect from the Xbox Series X, short of the types of answers we can only get by booting one up and starting to play.
The Series X enters a scene that looks very different than when its predecessor, the, arrived three years ago. Though technically it's competing with other living room game consoles, notably its sibling the and the upcoming Sony , in practice it's now challenged for a share of your entertainment time and money by hugely popular mobile gaming and the handheld console, as well as nascent cloud gaming options and .
What's the Xbox Series X release date, and how much will it cost?
The Series X costs $500 ---- and ; the console will ship on Nov. 10. Unfortunately, the process wasn't much smoother than the PS5 preorders, which retailers began too early.
If you were hoping to pick up anor for a pittance if the 2020 model turned out to be a budget-buster, hope again: of both models, so that will cease to be an option once stock runs out unless you opt to buy a used console. The will stay around, however, and at $300 the compact, 1440p Xbox Series S seems like a good middle ground if you're on a budget. The cheapest option is to until the discounts begin.
What are the Xbox Series X's specs?
The console is based around AMD's current-generation Zen 2 processor architecture plus a graphics processor using AMD's forthcoming RDNA 2 microarchitecture, so presumably built on the Navi 7-nanometer process.
The system's CPU is an eight-core custom Zen 2 processor running at 3.8GHz (3.66GHz with simultaneous multithreading). Its GPU is a custom RDNA 2 processor at 1.825GHz with 52 CUs that will create 12 teraflops. This puts Microsoft's new console among some of the.
Other hardware includes 16GB of GDDR6 RAM, a 1TB solid-state drive, an HDMI 2.1 connection carried over from the previous model and an. The SSD will incorporate a new feature called Xbox Velocity Architecture, which will let developers make use of up to 100GB of game assets instantaneously.
A proprietary 1TB Seagate expansion drive will be able to plug into the back of the Xbox Series X, providing even more storage for games. It's designed to have the same architecture and give the same performance as the internal SSD..
External drives can still work with the Xbox Series X, but they can only store game data and will need to transfer games to the console's SSD or expansion drive in order to play.
Unsurprisingly, it incorporates Microsoft's, the latest version of the company's graphics programming interface (which is in Windows 10), notably its GPU support for DirectX ray tracing and Variable Rate Shading (DXR 1.1).
In combination, these all will allow the Xbox to drive higher frame rates -- 4K resolution at 120 frames per second -- with variable rate refresh support when connected to TVs or monitors with anconnection. Both it and the PS5 also claim 8K capability at a lower frame rate, though then the question arises:
|Processor||8-core AMD Ryzen Zen 2-architecture CPU at 3.8GHz (3.6GHz with SMT)|
|Graphics||AMD Navi/RDNA 2-family GPU with 52 CU at 1.825GHz (12TFLOPS FP32)|
|Video memory||16GB GDDR6 with 14Gbps 320-bit interface (10GB at 560GB/s allocated to GPU, 6GB at 336GB/s allocated to rest of system with 3.5GB for GPU)|
|Storage||1TB NVMe SSD PCIe 4.0; proprietary 1TB SSD add-on module; USB 3.2 external HDD support|
|Optical drive||Yes, 4K Blu-ray|
|Maximum output resolution||8K 60fps; 4K 120fps|
|New controller features||Share button, Dynamic Latency Input|
|Console streaming||Yes (Console Streaming)|
|Backward compatibility||Xbox One and supported Xbox 360 and Xbox games|
|Subscription tie-in||Xbox Game Pass, Xbox Game Pass Ultimate|
|Dimensions||5.9 x 5.9 x 11.9 in/151 x 151 x 301 mm|
|Preorders start||September 22|
|Release date||November 10|
With all the updated components, the Xbox Series X certainly seems like a big step up from its predecessor. The solid-state storage will allow faster startup of games and shorter loading screen times than the previous models'provided, even for older games. While Microsoft vaguely says the updated processor has "four times the processing power of the Xbox One," any speed update helps and will apply to all games.
For games that incorporate it, the DXR acceleration gives developers the opportunity to render far more accurate lighting, shadows and reflections without negatively affecting performance and without a lot of the optimization overhead otherwise required. And VRS lets developers choose where they can save processing power while rendering a frame based on how visually important an area is and how noticeable a slightly rougher render might be.
That means that games integrating it may also be able to sustain higher frame rates with better-looking graphics in select scenes than they might otherwise have had.In addition to supporting variable refresh rates -- letting the console sync game frame rates with compatible TVs or monitors to minimize artifacts like stutter and tearing caused by mismatches -- HDMI 2.1 adds, or Auto Low Latency Mode, which automatically sets the display to its lowest latency mode, and has been available in TVs from manufacturers like Sony and LG for at least a year. Keep in mind that to run 4K/120p, you'll need an HDMI 2.1 connection in the TV or monitor as well.
Microsoft's bringing back Quick Resume, a feature it introduced and then deprecated about five years ago. Previously, it allowed you to suspend (rather than exit) a single game and pick it up exactly where you left off, but now it will be able to do so for multiple games. Both Xbox consoles also incorporate a newto provide parents with control over screen time, content filtering and more.
With all these upgraded specs, we also have no idea of how much the carbon footprint will change -- despite rumors to the contrary,
Will Xbox One and older games work on it?
Microsoft says yes to, as far as the original Xbox, and that many games will play and look better, thanks to the aforementioned upgrades that apply to every game running on the console. Of course, the devil's in the details when it comes to compatibility, so we'll have to wait for hands-on tryouts to find out how broadly it applies.
Unlike the transition from earlier generations, though, this one should go more smoothly. The new hardware is mostly just faster versions of the previous components, and the last Xbox One operating system also used DirectX 12 and supported HDMI 2.1, or at least there's nothing that requires emulation or rewriting.
Microsoft has announced at least two new features to improve the experience of running multigenerational games: the aforementioned HDR reconstruction, for automatically tonemapping SDR games to HDR, and Smart Delivery. When you pay for a game, it gives you the rights to that game for both Xbox One models and the Series X and automatically chooses the correct version -- but it's also optional for developers and publishers, and it's not clear whether it applies to older games you've already paid for. And it looks like there's about a $10 premium for the extra copy in a lot of cases. (List of games optimized for Series X and S and Smart Delivery support.)
However, all games are natively compatible with the Xbox Series S, so if you buy for that and upgrade in a few years you shouldn't have to pay again.
Is there be a new controller, too?
Yup, though not as radically redesigned as the console, and it will be backward-compatible with older models. It's based on the currentmodel but has a reworked D-pad and a share button. Microsoft has also done some work on reducing the wireless lag -- and thereby increasing the responsiveness -- between the display and the controller with what it calls dynamic latency input.
The D-pad, triggers and bumper also have a tactile matte finish to give the controller a bit more grip when playing.
Another aspect of the controller staying the same is the use of AA batteries instead of a built-in rechargeable battery. Microsoft says this choice was to keep the flexibility for those gamers who want disposable batteries and those who prefer rechargeables.
Microsoft naturally has all of its studios working on games for the console, which we finally got a comprehensive look at at the July event; we had the.
Microsoft also confirmed that all its titles will be available to Xbox Game Pass subscribers on Day 1. Previously, it had offered up the news that its, currently in beta, will officially launch in September as , and subsequently .
Microsoft used its in-developmentas the poster child for using the whizzy new features of the Series X. , which was one of the most highly anticipated launch titles, was delayed until 2021. and titles slated to launch within a month of the two Xbox consoles include:
More notable titles confirmed for the console include:
will continue to be the major vault subscription option for the console. The Series X also offers , now called Remote Play, a feature that lets you play Xbox games on your phone that are running on your console.
You'll also be able to hand off games from the console to PC or mobile device via what was formerly calledintegration. (The service, just launched as part of Xbox Game Pass Ultimate but still considered in beta, lets you play Game Pass games on your phone or tablet that are running on remote pseudo Xboxes rather than on your local console.)
Forza Motorsport for Xbox Series X will run in 4K at 60 fps, have ray tracingSee all photos
How does the Xbox Series X compare with the PS5 and Xbox Series S?
Broadly speaking, theand Series X offer roughly the same specifications vis-a-vis processing power, storage and new graphics features like ray tracing. One potential performance advantage the PS5 might have is its new hardware decompression silicon, which could speed up loading of high-resolution textures even more. Sony also overhauled the controller, now dubbed , to add some intriguing-sounding haptic feedback and adaptive triggers.
The Series S, with its $300 price and smaller footprint, looks like a really good alternative to either console if you're budget constrained, especially since 1440p is perfect for connecting to a relatively inexpensive monitor instead of a TV. As ever, it comes down to which games you want to play most.
| ||PlayStation 5||Xbox Series X||Xbox Series S|
|Processor||8-core AMD Ryzen Zen 2-architecture CPU at up to 3.5GHz||8-core AMD Ryzen Zen 2-architecture CPU at 3.8GHz (3.6GHz with SMT)||8-core AMD Ryzen Zen 2-architecture CPU at 3.6GHz (3.4GHz with SMT)|
|Graphics||AMD Navi/RDNA 2-family GPU with 36 CU up to 2.23 GHz (10.3 TFLOPS, FP unit unknown)||AMD Navi/RDNA 2-family GPU with 52 CU at 1.825GHz (12TFLOPS FP32)||AMD Navi/RDNA 2-family GPU with 20 CU at 1.565GHz (4TFLOPS)|
|Video memory||16GB GDDR6 with 256-bit interface (448GB/sec)||16GB GDDR6 with 14Gbps 320-bit interface (10GB at 560GB/s allocated to GPU, 6GB at 336GB/s allocated to rest of system with 3.5GB for GPU)||10GB GDDR6 (8GB at 224GB/s allocated to GPU, 2GB at 56GB/s allocated to rest of system)|
|Storage||825GB SSD at 5.5-9GB/sec; NVMe SSD slot; support for USB HDD||1TB NVMe SSD PCIe 4.0; proprietary 1TB SSD add-on module; USB 3.2 external HDD support||512gb NVMe SSD PCIe 4.0; proprietary 1TB SSD add-on module; USB 3.1 external HDD support|
|Optical drive||Yes, 4K Blu-ray||Yes, 4K Blu-ray||No|
|Maximum output resolution||8K 60fps; 4K 120fps||8K 60fps; 4K 120fps||1440p 120fps|
|Audio||3D, accelerated by custom Tempest Engine hardware; for headphones only at launch, supplemented by virtual surround for speaker audio||Ray traced||Ray traced|
|New controller features||Haptic feedback, adaptive triggers, USB-C connector||Share button, Dynamic Latency Input||Share button, Dynamic Latency Input|
|VR support||Yes, compatible with PSVR headset||unknown||unknown|
|Console streaming||Yes (Remote Play)||Yes (Console Streaming)||unknown|
|Backward compatibility||PS4 games, some peripherals||Xbox One and supported Xbox 360 and Xbox games||Xbox One and supported Xbox 360 and Xbox games|
|Subscription tie-in||PS Now||Xbox Game Pass, Xbox Game Pass Ultimate||Xbox Game Pass, Xbox Game Pass Ultimate|
|Dimensions||15.4 x 4.1 (3.6) x 10.2 in/390 x 104 (92) x 260 mm||5.9 x 5.9 x 11.9 in/151 x 151 x 301 mm||10.8 x 5.9 x 2.5/275 x 151 x 63.5mm|
|Preorders start||Now||Sept. 22||Sept. 22|
|Release date||Nov. 12||Nov. 10||Nov. 10|
|Price||With optical drive: $500, £450, AU$750; without optical drive: $400, £360, AU$600||$500, £450, AU$749||$300, £250, AU$499|
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